Baking is automatic and interactive AOgen options for selected objects Wireframe view UV view Object right-click menu AO baking to texture or per-vertex color Hi-res meshes produce perfect per-vertex AO Sharp edges along smoothgroup discontinuities

Faogen stands for Fast Ambient Occlusion Generator. It's a small tool for baking ambient occlusion of 3D models into textures or per-vertex colors. First version was released in 2006, and after two years of active development it was eventually suspended.

But now it returns as Faogen 3. Powered by modern 3D GPUs it bakes ambient occlusion even faster and with higher quality. Right now it's Windows-only, but Mac port is planned after final Faogen 3 release.

Recent News

Faogen 3.0.54

Published on Fri, 29 Jan 2016 22:17:40 +0300

New in this build:

Download this update here.

Faogen 3.0.51 - better compatibility with FBX

Published on Thu, 23 Jul 2015 14:33:53 +0300

This build improves FBX I/O compatibility with many popular 3D software packages.

Download this update here.

Faogen 3.0.49 - optimizations and bugfixes

Published on Sat, 30 May 2015 12:33:57 +0300

Just a few small changes in this build: almost 2X speedup on saving large meshes into OBJ and fixes of some rare mesh saving scenarios.

Download this update here.

Faogen 3.0.47 - unwrap UV coordinates

Published on Tue, 19 May 2015 11:47:10 +0300

This build adds ability to unwrap UV coordinates of any loaded mesh. This function is available through the right-click menu in the scene objects list.

Unwrap command

Now you can bake the texture AO for models which didn't have a valid UV mapping. Just generate a new set of UVs with the new Unwrap function.

Unwrap command

And don't forget to save a geometry with new UV coordinates in addition to baked textures.

Download this update here.

Build 3.0.44 - run on older Intel GPUs

Published on Wed, 25 Mar 2015 18:08:15 +0300

This build adds support for Intel HD Graphics 4000/2500.

Download this update here.